using UnityEngine;
using System.Collections;

/// \class  gkAbyssalGiantTitleEvent
/// \brief  The title event
public class gkAbyssalGiantTitleEvent : Object 
{
	/// Event
	public const string LaunchAnimationBegin = "LaunchAnimationBegin";
	public const string LaunchAnimationEnd = "LaunchAnimationEnd";
	
	/// \brief  Constructor
	public gkAbyssalGiantTitleEvent()
	{
	}
}